![]() Super Magicite Skills are automatically used when certain Magicites are summoned.All current Magicites last for 20 seconds before they automatically un-summon themselves. Magicites charge their ATB just like any other character and act when their ATB is full. ![]() Magicite Skills use the party Magicites’ total stats to determine their damage, healing, random other bonuses, and so on. While it is summoned, it will use one of a set of skills which are listed on that Magicite’s information page, at a random rate which is also listed on the info page. Only the Main Magicite can be summoned, and each Magicite has both a charge time (10 seconds for all current Magicites) and a maximum number of uses per battle (2 for all current Magicites). Magicite Skills are specific abilities the Magicite will use when it is summoned by a character in battle, similar to a Roaming Warrior.A full list of Magicite Passives will be placed at the end of this post or in a comment if the post ends up too long. There are some stacking limits in place but the full extent is not yet know. Magicite Passives give a 1% bonus per level of the passive across the entire set of equipped Magicites to the relevant stat or action.These don’t directly help your party, but see below. The actual stats of all your equipped Magicites are added together (HP, etc).Each Magicite has a star rating (currently 1 star to 3 stars, but obviously there will be more advanced ones later), level (just like a character, they range from 1 to 99), a full set of stats (HP, ATK, MAG, DEF, RES, MND, SPD, and ACC, as well as a few Magicite-specific stats we’ll get into below), one or more Magicite Passives, two or more Magicite Skills, and possibly a Super Magicite Skill. You can equip up to 5 total Magicites to each party (and these are saved along with the party members in your party quick save slots), with one being the “Main Magicite” and the other four being “Sub Magicites”. In FFRK, Magicites are a means to customize your party, not individual characters. Mechanically, you equipped them onto an individual character and, as that character fought in battles, they would learn spells based on the Esper, increase specific stats upon leveling up, and be able to summon the Esper in battle. A person who possessed a magicite could draw upon the Esper’s power to cast magical spells, a power which was virtually unknown in the world. So what exactly is a Magicite, anyway? In Final Fantasy 6, where they originated, Magicites were the crystallized semi-sapient remains of Espers, powerful magical beings who had locked themselves away in another world and which the villainous Emperor Gestahl was determined to use to rule the world. Water Power: Extinguishing Living Flame Fire Power: Roasting Sea Lion Ice Power: Freezing Fenrir Wind Power: Blasting Golem Earth Power: Rocking Hydra Thunder Power: Shocking Bismarck Holy Power: Smiting Shadow Dragon Dark Power: Defiling Mist Dragon Ultimate Power: The Non-Elemental Path Knowledge Is Power: Magicite Strategies Magicite Dungeons boss guide Magicite Overview It will also contain an index linking to each individual Magicite Element Overview as I complete them: This first post is going to be a basic overview of the Magicite System, the Magicite Dungeons, the currently known Magicites, and which party support SBs you should keep your eyes on for the future. The purpose of this series of posts is to help you do so by giving the details of each fight and going through the list of known upcoming relics to help single out the best targets for pulls. Each of the Magicite bosses requires a powerful team to defeat, and Global has a significant advantage in that regard because there is six months worth of lead time. These are the Magicite dungeons, the only (current) source for Magicite, a new angle of power creep for the game and a new difficulty spike as well. I will probably not update these guides to include the 4 star Magicite bosses unless those bosses prove to be a quantum leap more difficult and require additional specific preparation.Īs some of you may know, Japan recently released the long-awaited successor to the Abyss(JP)/Nightmare(GL) dungeons. My plans for this guide series at this point are finished, although I do intend to modernize the three older format guides (Earth, Water, and Fire Power) as well as to make a couple updates to this index (it doesn't have info on Mist or Shadow Dragons, etc). I'll try to get everything updated to at least the latest format by the end of the weekend. No Qus were harmed in the making of this subreddit.ĮDIT : Surprise! Magicite is released in Global! Sorry for the mess, I didn't expect the Global release quite so soon, so I'm a little behind on modernizing (I thought I had another month or so). Interested in streaming? Click here! Date
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